Credit for Image: https://youtu.be/CijCKnQsQ-E
What is isometric projection?
=>Isometric projection is a method of visually representing a three-dimensional object in a two-dimensional drawing or diagram. In isometric projection, all three axes (x, y, and z) are equally foreshortened, so that objects appear to be the same size regardless of their distance from the viewer. This creates a three-dimensional effect that is easy to understand and interpret. To create an isometric projection, the object is first placed in a three-dimensional space with the three axes at 120-degree angles to each other. Then, lines are drawn from each corner of the object at the same angle to the three axes, creating a drawing that shows the object from multiple sides. Isometric projection is commonly used in engineering and architectural drawings, as it allows designers to accurately represent the proportions and dimensions of an object in a way that is easy to understand. It is also used in video games and other digital media to create 3D graphics.
what is orthographic Projection?
=>Orthographic projection is a method of visually representing a three-dimensional object in a two-dimensional drawing or diagram by projecting the object onto a series of flat planes. In orthographic projection, the object is viewed from different angles and each view is drawn on a separate plane. Unlike isometric projection, orthographic projection does not show the object in three dimensions, but rather as a set of two-dimensional views that together represent the object as a whole. The views are usually drawn as if the object is transparent, so that the hidden parts can be seen. There are three main types of orthographic projection: front view, top view, and side view. In each view, the object is projected onto a plane perpendicular to one of the three main axes (x, y, or z), and the dimensions are measured and drawn to scale. Orthographic projection is commonly used in engineering and architectural drawings, as it allows designers to accurately represent the size and shape of an object from multiple viewpoints. It is also used in technical illustration, where clarity and accuracy are important.